Descriptions:
The Devil in Me is an interactive drama and survival horror game with slasher horror elements that is presented from a third-person perspective, and takes place at a replica of H. H. Holmes’ “Murder Castle”.
The game introduces multiple new gameplay features that are a departure from the previous entries in The Dark Pictures Anthology. There is now an inventory feature for the characters, tool-based puzzles, as well as new movement capabilities including running, jumping, and climbing.
Players must make several choices that can have long-term consequences on the narrative’s progression and the character’s perceptions of each other. In these scenarios, there is a limited amount of time in which one can choose an action or a line of dialogue with which to respond. Protagonists may choose to say or do nothing when they are prompted to make a decision. An anatomical drawing of the brain and heart accompanies every choice in The Devil in Me, indicating that the player character may choose actions based on either rationality or emotion.
To track the narrative branches in one’s playthrough, the game’s menu has a butterfly effect system called “bearings”, which lists all consequential courses of action associated with each branch and their eventual outcomes. The story is interspersed with cutscenes featuring an omnipresent observer called the Curator (Pip Torrens), a character who converses with players about the choices they have made and provides clues about what will happen next in the plot. The survival of all five protagonists depends on these critical decisions, and the game continues without the deceased characters.
PART 2 – what have we got into?!
Console – PS5
Wheel + Pedels – Logitech G29
Cockpit – PlaySeat Evolution
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The Dark Pictures Anthology, The Devil in Me – PART 2, What Have We Got Into?! [PS5] [Curator Cut]
The Dark Pictures Anthology, The Devil in Me – PART 2, What Have We Got Into?! [PS5] [Curator Cut]
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